\ Here are all of the objects that are placed in level 1
Here's how an object is loaded in:
	Graphics Initializer:
		x, y, z scaler

	Physics Initializer:
		x, y, z center  Note: y = height above the ground plane.
		x, y, z velocity
		x, y, z, n orientation
		enum physics_type  Current coices: CUBE or PLANE

	AI Initializer:
		None

	GRID:  The grid is made in reference to the original center, so 0,0,0 was the original point.
		x, y, z min
		x, y, z max

	// Comments about the object, so you can remember what it is, and what it's for.
\

THROWABLE
	GRAPHICS
		MODEL_BOX
		2.0 2.0 2.0
	PHYSICS
		-5.0 5.0 15.0
		30.0 0.0 0.0
		1.0 0.0 1.0 0
		PHYS_CUBE
	GRID
		0.0 0.0 0.0
		1.0 0.0 0.0
// A group of cubes.

THROWABLE
	GRAPHICS
		MODEL_SPHERE
		2.0 2.0 2.0
	PHYSICS
		-5.0 0.0 15.0
		0.0 0.0 0.0
		0.0 0.0 1.0 0
		PHYS_SPHERE
// The sideways tiny.

ENEMY
	GRAPHICS
		MODEL_TINY
		5.0 10.0 3.0
	PHYSICS
		6.0 0.0 24.0
		0.0 0.0 0.0
		0.0 1.0 0.0 0
		PHYS_TINY
	AI
		B_WANDER
// The wandering on patrol tiny.

ENEMY
	GRAPHICS
		MODEL_TINY
		5.0 10.0 3.0
	PHYSICS
		12.0 0.0 24.0
		0.0 0.0 0.0
		0.0 1.0 0.0 0
		PHYS_TINY
	AI
		B_ASTARTEST
// The walking tiny.